![]() It also increases maximum Fatigue and starting Health. ![]() Strength Affects weapon damage, carrying capacity, and increases weapon degradation upon each successful hit. The base value of a primary Attribute can't be increased above 100 by leveling, but it can from various effects (e.g., spells, enchantments, and potions) without this restriction. ![]() Three Attributes of your choice can increase each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level. With the exception of Luck, each primary Attribute governs three to five Skills. ![]() In addition, two Attributes will be "favored" by your character's class with ten extra points. The starting value of each primary Attribute is based upon your character's race and gender. ![]() There are eight primary Attributes in the game, several Attributes derived from those, and several Other Attributes that affect the game in miscellaneous ways. Attributes are the fundamental measurements that define a character's inherent abilities, in contrast with Skills, which generally indicate how well a character performs specific actions. ![]()
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